Technical practice
How would you design a voice-and-text interface for controlling an exhibition’s spatial layout and narrative flow?
What to coverThe role calls for multimodal prompting and intuitive control of layouts, narrative flow, and iteration. Suggested preparation: explain how users would express changes, inspect the resulting state, and correct ambiguous or unintended outcomes.
How would you study whether curators can use an AI-assisted exhibition prototype effectively?
What to coverThe posting calls for prototyping, user studies, and usability evaluation. Suggested preparation: describe representative tasks, observation and feedback methods, and how findings would inform the next design iteration.
What stages would you include in a prompt-driven 3D gallery generation pipeline?
What to coverThe role includes prompt-driven scene and gallery generation, spatial generation, and annotation. Suggested preparation: trace a request through interpretation, scene construction, asset placement, annotation, and review, noting where human control is useful.
How would you handle ambiguity and errors in a voice-to-scene workflow?
What to coverThe posting explicitly includes voice-to-scene as well as text-to-scene workflows. Suggested preparation: discuss how a system could make uncertain interpretations visible and let users confirm or revise changes without losing their work.
Where would diffusion models add value in an exhibition visualization workflow, and what would you check before using their outputs?
What to coverThe role calls for integrating diffusion models for visualization and content generation. Suggested preparation: distinguish visual exploration from usable scene assets, and discuss checking output consistency and suitability for the intended exhibition context.
How would you compare NeRF and Gaussian Splatting for an immersive heritage application?
What to coverThe qualifications name both as examples of 3D reconstruction and rendering techniques; they do not require expertise in every listed specialization. Suggested preparation: compare capture assumptions, rendering performance, editability, and fit for the intended interaction.
What would you consider when bringing generated scenes into a real-time engine?
What to coverThe posting names Unity and Unreal as examples of real-time engines. Suggested preparation: discuss asset compatibility, interaction responsiveness, rendering constraints, and how you would test an iterative prototype.
How would you decide between prompt iteration and model fine-tuning when gallery outputs miss the intended result?
What to coverThe documented workflow is expected to cover prompt engineering, fine-tuning, and iteration. Suggested preparation: explain what evidence would identify the failure, what each approach might change, and how you would compare revised outputs.
How would you manage and version generated assets across exhibition design iterations?
What to coverAsset management and versioning are explicitly part of the end-to-end workflow. Suggested preparation: describe how to connect assets to prompts, model or scene revisions, annotations, and review decisions so collaborators can understand what changed.
How would you evaluate a generated exhibition scene beyond whether it renders?
What to coverThe role combines scene generation with usable systems for exhibition planning and public engagement. Suggested preparation: propose checks for spatial coherence, intended narrative flow, and whether collaborators can review and revise the result.
Behavioural practice
Tell me about a time you translated a collaborator’s domain needs into a usable prototype.
What to coverThe role involves working with curators, designers, and heritage professionals. Suggested preparation: use a real situation/action/result example that shows how you clarified needs, made design decisions, and learned whether the prototype helped.
Describe a time user-study findings changed your initial design direction.
What to coverPrototyping, user studies, and usability evaluation are stated responsibilities. Suggested preparation: give a real situation/action/result example covering the evidence you gathered, the change you made, and its observed effect.
Tell me about a time collaborators disagreed about the direction of an interactive experience.
What to coverThe role spans exhibition planning, design, and public engagement with different professional collaborators. Suggested preparation: use a real situation/action/result example to show how you surfaced the trade-off, reached a decision, and assessed the outcome.
Describe a time a research prototype failed to work as intended during an iteration.
What to coverThe posting calls for developing, evaluating, and iterating on AI-assisted tools. Suggested preparation: give a real situation/action/result example explaining how you diagnosed the issue, chose a response, and verified what improved.
Tell me about a time you documented a complex workflow so others could build on it.
What to coverDeveloping and documenting end-to-end workflows is a stated responsibility. Suggested preparation: use a real situation/action/result example showing what needed to be reproducible, how you organized the documentation, and how others used it.