New opportunity

Manager, Intelligent AI Systems

Razer (Asia-Pacific) Pte. Ltd · Singapore

About this role

Razer seeks a Manager, Intelligent AI Systems to lead the development of autonomous systems for game developers and players. The team builds gameplay agents and adaptive in-game behaviors for in-house AI services, aiming to support exploration, automation and rapid iteration across gaming environments. The role is based in Razer’s Singapore office.

Responsibilities

  • Lead and mentor the team developing intelligent gameplay agents. Set a technical roadmap spanning game engines, genres and gameplay objectives.
  • Direct research and development in reinforcement learning, imitation learning, planning and hybrid approaches. Build agents that remain robust, generalizable and scalable across different game mechanics and player behaviors.
  • Establish evaluation frameworks and measures for autonomy, task success, stability and real-world performance. Promote experiment tracking, reproducibility and large-scale training practices.
  • Work with AI engineers, game developers and software engineers to deploy, integrate and scale production-ready agents. Communicate progress, trade-offs and strategy to cross-functional stakeholders, and follow advances in multi-agent learning and adaptive decision-making.

Required qualifications

Proven experience leading or mentoring teams building autonomous agents or applied AI systems; strong Python proficiency; knowledge of policy-based, value-based and actor-critic reinforcement learning and agent training workflows; familiarity with simulation environments and game engines such as OpenAI Gym, Unity or Unreal Engine; and experience scaling experiments, training pipelines and evaluation. The role also requires analytical, debugging, problem-solving, communication and collaboration skills. A master’s degree or PhD in a relevant field and at least 3 years of applied experience in reinforcement learning, agent-based AI or intelligent autonomous systems, including demonstrated leadership responsibilities in academia or industry, are specified.

Preferred experience includes C++ or Rust; multi-agent systems, self-play, adversarial training or population-based methods; imitation learning, offline reinforcement learning, planning-based agents or hybrid autonomy; agent-service integration through APIs, RabbitMQ, gRPC or REST-based microservices; and experiment-management or evaluation-automation tooling. A background in gaming AI, robotics, simulation or control systems is a plus. Occasional travel of up to one trip per year may be required for conferences, research collaborations or business meetings.

For full details about this role, click “Apply on company site” to view the employer’s original posting.

Skills for this role

Reinforcement learningAgent-based modelingAutonomous agentsPythonPolicy-based learningValue-based learningActor-critic methodsOpenAI GymUnityUnreal EngineSimulationExperiment trackingTraining pipelinesAI evaluationTeam leadershipTechnical communicationC++RustMulti-agent systemsSelf-playAdversarial trainingPopulation-based methodsImitation learningOffline reinforcement learningPlanning-based agentsAPIsRabbitMQgRPCRESTMicroservices

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Get interview-ready for this role

A focused preparation guide, built around this job’s responsibilities and requirements.

✦ AI-generated guide
Preparation suggestions, not the employer’s actual interview questions. Always check the original posting for current requirements.
01

Understand the role

What matters most

  • Lead the team and set the agent roadmap

    The role leads and mentors developers of gameplay agents for in-house AI services and defines a roadmap across game engines, genres, and gameplay objectives.

  • Develop adaptable gameplay agents

    The posting calls for research and development using reinforcement learning, imitation learning, planning, and hybrid approaches as needed, with agents that remain robust and generalizable across game mechanics and player behaviors.

  • Make agent performance measurable and reproducible

    The manager establishes measures for autonomy, task success, stability, and real-world performance, while promoting experiment tracking, reproducibility, and large-scale training workflows.

  • Bring agents into production with partner teams

    The role works with AI engineers, game developers, and software engineers on deployment, integration, and scaling, and communicates progress, trade-offs, and strategy to cross-functional stakeholders.

Likely challenges to think through

  • Transfer across different games

    Preparation hypothesis, not a stated employer problem: an agent tuned for one engine or game mechanic may not generalize to another. Prepare to explain how you would choose representative environments, test unfamiliar mechanics, and decide when a shared approach needs game-specific adaptation.

  • Balance research gains against production constraints

    Preparation hypothesis, not a stated employer problem: a promising training result may be difficult to integrate or scale in a production pipeline. Prepare an example of how you would compare agent quality with training cost, reliability, and integration effort when setting roadmap priorities.

  • Connect simulation scores to useful behavior

    Preparation hypothesis, not a stated employer problem: task success in an experiment may not capture stability or performance across player behaviors. Prepare to describe evaluation measures, repeatable experiment records, and tests that could reveal this gap before deployment.

03

Practice your answers

Technical practice

How would you choose among policy-based, value-based and actor-critic methods for a gameplay agent?

What to coverThe posting calls for a strong foundation in all three reinforcement-learning approaches. Suggested preparation: compare their suitability for different action spaces, training stability and sample-efficiency constraints, and explain how you would test a choice.

How would you structure a Python agent-training workflow across simulation environments?

What to coverThe role requires Python proficiency and familiarity with simulation environments and game engines such as OpenAI Gym, Unity or Unreal Engine. Suggested preparation: explain how you would separate environment interfaces, training and evaluation so experiments can move between settings without assuming identical game mechanics.

When would you use imitation learning, offline RL, planning or a hybrid approach instead of relying solely on online RL?

What to coverThe role includes research and development across these approaches, with offline RL listed as preferred exposure. Suggested preparation: discuss the evidence or interaction budget each approach needs, its limitations, and how you would compare it against an RL baseline.

How would you test whether an agent generalizes across game mechanics and player behaviors?

What to coverThe posting explicitly calls for robust, generalizable agents across diverse mechanics and player behaviors. Suggested preparation: distinguish performance on training scenarios from held-out scenarios, and explain how failures would guide changes to training or agent design.

What evaluation framework would you establish for gameplay-agent autonomy?

What to coverThe role calls for measures of autonomy, task success, stability and real-world performance. Suggested preparation: define what each measure would reveal, how you would compare agents consistently, and what trade-offs a single aggregate score might hide.

How would you diagnose an agent that succeeds in simulation but behaves inconsistently in a game environment?

What to coverThe posting emphasizes debugging complex AI systems and evaluating real-world performance. Suggested preparation: describe how you would isolate environment differences, observations, actions and training assumptions before deciding whether the problem lies in the agent or its integration.

How would you scale training experiments while keeping results reproducible?

What to coverThe role calls for large-scale training workflows, experiment tracking and reproducibility. Suggested preparation: explain which configurations, data or environment versions, and evaluation results you would record, and how you would balance experiment throughput against traceability.

What would you consider when integrating an agent into a production pipeline?

What to coverThe role involves collaborating on deployment, integration and scaling; APIs, RabbitMQ, gRPC and REST-based microservices appear as preferred experience, not mandated architecture. Suggested preparation: discuss service boundaries, response-time and reliability trade-offs, and how you would validate behavior after integration.

How would you evaluate whether a multi-agent technique is useful for a gameplay objective?

What to coverThe posting names multi-agent learning among areas to follow and lists self-play, adversarial training and population-based methods as preferred experience. Suggested preparation: explain what interaction or adaptation problem would justify a technique, and how you would detect improvement rather than added training complexity.

How would you set a technical roadmap for agents spanning engines, genres and gameplay objectives?

What to coverDefining that roadmap is an explicit responsibility of this manager role. Suggested preparation: describe how you would prioritize shared capabilities against game-specific needs, using evaluation evidence and production constraints to explain sequencing.

Behavioural practice

Tell me about a time you mentored a team working on an autonomous or applied AI system.

What to coverThe role explicitly includes leading and mentoring an agent-development team. Suggested preparation: give the situation, the coaching or decisions you personally made, and the resulting change in the team's work.

Describe a time you had to prioritize competing technical directions.

What to coverThe manager is responsible for a roadmap across multiple engines, genres and gameplay objectives. Suggested preparation: explain the situation, how you weighed evidence and trade-offs, what you decided, and the result.

Tell me about a time you coordinated with different engineering or product-facing disciplines to deliver an AI system.

What to coverThe posting calls for collaboration with AI engineers, game developers and software engineers on production-ready agents. Suggested preparation: describe the situation, how you resolved differing needs or integration constraints, and the outcome.

Describe a time you communicated an AI system's limitations or trade-offs to mixed stakeholders.

What to coverThe role requires communicating technical progress, trade-offs and long-term strategy to technical and non-technical stakeholders. Suggested preparation: explain the situation, how you adapted your message and handled questions, and what decision or understanding resulted.

Tell me about a time you improved the reliability of a team's experiments or evaluations.

What to coverThe posting calls for promoting experiment tracking, reproducibility and evaluation practices. Suggested preparation: describe the initial problem, the changes you led or encouraged, and the observable result without overstating your personal contribution.

02

Sharpen your knowledge

Topics to prepare

  • Reinforcement learning methods

    Required foundation: compare policy-based, value-based, and actor-critic methods for a gameplay objective. Explain how each trains an agent and what trade-offs would guide your choice.

  • Agent robustness across games

    Core responsibility: sketch how changes in game mechanics or player behavior could break an agent, then propose ways to test generalization across engines, genres, and objectives.

  • Autonomy and evaluation design

    Core responsibility: define measurable criteria for autonomy, task success, stability, and real-world performance for a hypothetical gameplay agent. Explain where the measures might disagree.

  • Choosing complementary agent approaches

    The role directs work across reinforcement learning, imitation learning, planning, and hybrid approaches; exposure to offline RL is preferred. Compare when each could help with adaptive in-game behavior and identify a limitation of each.

  • Technical roadmap and leadership trade-offs

    Required leadership and roadmap responsibilities: outline a phased plan for agents serving multiple gameplay objectives, including how you would prioritize research, evaluation, and production readiness. Practice explaining the trade-offs to game and engineering stakeholders.

Skills to revise

  • Python agent-training workflow

    Required Python proficiency and RL training knowledge: as a revision exercise, write or review a small Python training loop for a simulated agent, then trace how observations, actions, rewards, and updates interact.

  • Simulation-based debugging

    Required familiarity with simulation environments or game engines such as OpenAI Gym, Unity, or Unreal Engine: choose one you know and rehearse diagnosing an agent that succeeds in training but fails when game mechanics change.

  • Scalable, reproducible experiments

    Required experience scaling experimentation, training pipelines, and evaluation: draft a run plan that records configurations and results, repeats trials, and compares performance as training volume grows. Explain how you would reproduce a surprising result.

  • Agent evaluation implementation

    Core responsibility: design a practical test set spanning tasks and player behaviors, calculate success and stability measures, and inspect failure cases before recommending deployment.

  • Production integration discussion

    The role requires collaboration on deployment and scaling; APIs, RabbitMQ, gRPC, and REST-based microservices are preferred experience, not universal requirements. As preparation, sketch an agent-service interface and walk through latency, failure handling, and ownership trade-offs with software and game engineers.

04

Your preparation checklist

  • Prepare a leadership example

    The role requires leading or mentoring an autonomous-agent or applied-AI team. Prepare one example showing your responsibilities, technical decisions, mentoring approach, cross-functional communication, and outcomes.

  • Build an agent-project walkthrough

    Choose a relevant project you can discuss. Show the Python training workflow, simulation environment, method choice among policy-based, value-based, or actor-critic RL, debugging decisions, and measured results.

  • Practice a gameplay-agent design exercise

    As interview preparation, sketch an agent for a hypothetical gameplay objective. Explain when you would use RL, imitation learning, planning, or a hybrid, and how you would test robustness across mechanics and player behaviors.

  • Draft a technical roadmap

    Prepare a one-page example of how you would prioritize agent capabilities across game engines, genres, and objectives, including dependencies, trade-offs, and how you would explain them to stakeholders.

  • Create an evaluation and scaling plan

    Outline metrics for autonomy, task success, stability, and real-world performance. Add a concrete example of experiment tracking, reproducibility, and scaling training or evaluation pipelines.

  • Explain a production integration path

    Prepare a diagram showing how an agent could move from training into an in-house AI service or game pipeline, with engineering handoffs and scaling considerations. Discuss APIs, gRPC, RabbitMQ, or REST only where you have relevant experience; these are preferred, not required.

  • Write targeted employer questions

    Ask which gameplay objectives and environments come first, how agent success is measured, and how AI, game, and software engineers share deployment responsibilities. The posting describes these areas but does not specify the team’s current implementation.

AI-generated from the job information · Prepared Sep 30, 2026 (UTC)Useful preparation, not a guarantee of eligibility or an offer.

Availability last checked: 4 Nov 2026. Status can change after a check; confirm on the employer’s website. Report an issue · Our checking policy

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